001
Stabilize the first eight minutes
Evidence: Two of the last three losses included multiple deaths before your first completed item.
Action: Track enemy jungle pathing before trading aggressively on the second and third wave.
Product workspace
Your ranked review workspace.
Player
AsterVayne#EUW
Rank
Gold II / 63 LP
Status
Review ready
Current focus
Your losses often slow down after one avoidable early death, which delays first item and gives the enemy bot lane control of dragon setup.
Next-game action
Avoid coinflip fights before your first item spike. If support roams, collect the wave safely instead of matching pressure alone.
Impact
72
Lane tempo risk
Recent performance
Mock data
Win rate
40%
Avg KDA
2.55
Avg CS/min
6.2
Avg Vision
26.6
Next-game goal
Reach your first completed item with no more than one death.
This keeps your lane tempo playable and gives your team a stronger first dragon fight.
Coaching notes
Rule-based demo
001
Evidence: Two of the last three losses included multiple deaths before your first completed item.
Action: Track enemy jungle pathing before trading aggressively on the second and third wave.
002
Evidence: Your CS/min is below the mock Master+ benchmark for this role.
Action: After the first tower falls, catch one side wave before grouping unless dragon is spawning within 45 seconds.
003
Evidence: Your vision score is stable, but objective setup still starts late in close games.
Action: Reset 70-90 seconds before dragon, then place river and pixel control before walking mid.
Benchmark preview
Mock benchmark for product demo only. Not Riot-connected or live data.
CS/min
1.9 below demo benchmark
You
6.2
Master+
8.1
Deaths before first item
Needs cleaner early tempo
You
1.6
Master+
0.8
Player overview
Premium insight preview
4
Your recall timing may be connected to your CS drop after 10 minutes.
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